The Basics of Implementing Transformative Role-playing Games

Authors

Sarah Lynne Bowman
Uppsala University image/svg+xml

Synopsis

This chapter covers basic information you will need to consider when implementing role-playing games for transformative purposes. When implementing these games, you are not only a designer and guide, but also an event organizer, which requires additional skillsets and planning beyond just the run-time itself.

This chapter is meant to briefly introduce key categories in implementation and provide an overview of concepts that we will expand upon in future chapters. Depending on your project, you will need to focus on some of these categories more than others. For example, a small tabletop game held in a home has far less considerations than a multi-day larp in a realistic setting with costumes and props. When you identify those categories, we recommend focusing on sections that provide more concrete information relevant to your current project. That being said, awareness of all the contents of the book will help you make judicious decisions about how to scale in future projects, not to mention developing a deeper appreciation for the work that goes into running larger productions.

This book is meant to complement the first book in the series, Transformative Role-playing Game Design (Bowman, Diakolambrianou, and Brind eds. 2025), which we will also reference as TRGD moving forward as shorthand. Therefore, we recommend reading that book first and familiarizing yourself with the contents, as we will only briefly touch upon the theory and practice around role-playing game design here. We will try to indicate such areas with the term “review” when possible.

Furthermore, even if you are designing for tabletop, we highly recommend familiarizing yourself with the Larp Design: Creating Role-play Experiences (Koljonen et al. 2019) book, which while larp-centric, has chapters that are relevant for many types of design.

Author Biography

Sarah Lynne Bowman, Uppsala University

Sarah Lynne Bowman is a scholar, game designer, and event organizer. She received her B.A. and M.A. from the University of Texas at Austin in Radio-Television- Film and her Ph.D. from the University of Texas at Dallas in Arts and Humanities. Bowman has taught in the Humanities, English, and Communication. Currently, she is an Associate Professor in Game Design at Uppsala University Campus Gotland. She formerly served as Coordinator for the Peace & Conflict Studies program at Austin Community College, where she teaches Humanities. Bowman is a founding member of the Transformative Play Initiative, who research analog role-playing games as vehicles for personal and social change. She co-edited The Wyrd Con Companion Book (2012-2015) and currently edits for the International Journal of Role-Playing and Nordiclarp.org. Bowman has co-organized several conferences, including Living Games (2014, 2016, 2018), Role-playing and Simulation and Education (2016, 2018), and the Transformative Play Initiative Seminar (2022). More information at sarahlynnebowman.com.

Published

June 11, 2026

Online ISSN

3035-7934

Print ISSN

3035-7594

How to Cite

(Ed.). (2026). The Basics of Implementing Transformative Role-playing Games. In Implementing Transformative Role-playing Games: Vol. Transformative Play Research Series, 2. Uppsala Scholarly Books. https://doi.org/10.33063/qtfy8479