Cultivating Safer Transformational Communities

Authors

Sarah Lynne Bowman
Uppsala University image/svg+xml
Kjell Hedgard Hugaas
Uppsala University image/svg+xml
Nikola Sekulić

Synopsis

In this chapter, we will deepen into the specifics of running transformative role-playing games in terms of both physical and psychological safety. We strongly recommend reviewing Chapter 5 in Transformative Role-playing Game Design (2024) before reading this chapter, which lays the foundations for psychological and inclusion practices during the design phase, as well as implementation before, during, and after play. We discuss different philosophies of safety in role-playing game design, as well as ways in which to structure safety teams, integrate safety mechanics, and include sensitive content responsibly. 

This chapter will expand upon these concepts and discuss some logistical considerations when implementing for various target groups and contexts. We will also discuss matters of physical safety, which become increasingly important as you scale up your design. While we make a distinction between physical and psychological safety, in practice they are often connected. For our purposes, physical safety refers to attending to the physical needs of the body, such as warmth, food, sleep, and protection. Psychological safety refers to needs related to mental, emotional, and spiritual well-being. Safety design and implementation involves making plans for effectively and compassionately responding to situations in which players no longer feel safe or experience psychological harm.

Importantly, this chapter should be considered the beginning of a conversation around safety you should have with your team -- or with yourself, if implementing alone -- rather than the final answer. Safety culture is ever evolving as we learn more about the needs of the human psyche more generally, as well as more specifically as it manifests in unique individual contexts. Members of each organizing team will likely have their own preferences and even philosophies about safety. Whatever strategies you choose to implement, we recommend all organizers at least being on the same page and understanding the planned process in case of a crisis, including who will receive information, who has the responsibility to take action, and what range of actions might be taken. This process is important not only to provide solidarity among team members, but also to avoid fracturing among an already stressed organizing group and make sure safety guides are enforced consistently.

Author Biographies

Sarah Lynne Bowman, Uppsala University

Sarah Lynne Bowman is a scholar, game designer, and event organizer. She received her B.A. and M.A. from the University of Texas at Austin in Radio-Television- Film and her Ph.D. from the University of Texas at Dallas in Arts and Humanities. Bowman has taught in the Humanities, English, and Communication. Currently, she is an Associate Professor in Game Design at Uppsala University Campus Gotland. She formerly served as Coordinator for the Peace & Conflict Studies program at Austin Community College, where she teaches Humanities. Bowman is a founding member of the Transformative Play Initiative, who research analog role-playing games as vehicles for personal and social change. She co-edited The Wyrd Con Companion Book (2012-2015) and currently edits for the International Journal of Role-Playing and Nordiclarp.org. Bowman has co-organized several conferences, including Living Games (2014, 2016, 2018), Role-playing and Simulation and Education (2016, 2018), and the Transformative Play Initiative Seminar (2022). More information at sarahlynnebowman.com.

Kjell Hedgard Hugaas, Uppsala University

Kjell Hedgard Hugaas is a Northern Norwegian game designer, organizer, writer, theorist, and trained actor. In particular, he is engaged within the Nordic larp tradition, where he has been active for a bit over two decades. For the last few years, he has explored the transformative potential of games, and has proposed specific intentional game design practices that facilitate transformative effects. As well as being a founding member of the Transformative Play Initiative, Hugaas has theorized how ideas impact players through the processes of memetic bleed, procedural bleed, and identity bleed. His work on bleed has so far culminated in his 2022 Master’s thesis in Game Design at Uppsala University, and he is planning to expand on this theoretical work in the future. In 2023, he completed a second thesis for UU on the impacts of larp on participants’ attitudes and anxieties around death. He works as a project assistant on EDGE, the Erasmus+ Cooperation Partnership ROCKET, and the Horizon Europe Larpocracy project through LARPifiers. Hugaas is the co-founder and CEO of the game studio and research company Evocative Games AB, where he currently works as a consultant, researcher, narrative designer, and writer, including for the Erasmus+ Dystolarp project

Nikola Sekulić

Nikola Sekulić is a career athlete, martial artist, stuntman, HEMA scholar, and instructor, as well as a larp and game designer. Throughout his athletic career he has achieved numerous medals and recognitions through various sports such as Judo, Gymnastics, Parkour, HEMA, etc. He specializes in biomechanics, kinesiology, kinetics, locomotion and sports psychology. He has worked in several Erasmus+ projects and is a member of the LARPifiers non-profit organization. Sekulić has been a larper since 2016 and has attended a great number of larps as well as helping establish, edit, and run several game settings and rulesets throughout Balkan larp communities. He likes to focus on bodily self expression, body positivity, self-improvement, nurture, and growth through body movement. He hopes to spread positive athletic values in a friendly way to others through nonformal education.

Published

June 11, 2026

Online ISSN

3035-7934

Print ISSN

3035-7594

How to Cite

(Ed.). (2026). Cultivating Safer Transformational Communities. In Implementing Transformative Role-playing Games: Vol. Transformative Play Research Series, 2. Uppsala Scholarly Books. https://doi.org/10.33063/d6zd0s46