Playtesting and Researching Role-playing Game Implementation

Authors

Kjell Hedgard Hugaas, ; Joshua Juvrud, ; Sarah Lynne Bowman, ; Josefin Westborg; Guus Quinten van Tilborg; Felipe García-Soriano, ; Josephine Rydberg,

Synopsis

As we cover more generally in Chapter 7 of Transformative Role–Playing Game Design (2024), researching these games often takes two different main forms:

1.     Researching the design, playtesting, iteration, and analysis of transformative role-playing games based on a theoretical framework; or

2.     Researching the impacts of transformative game design on players.

 With these in mind, this chapter aims at teaching you how to answer the following overall questions:  

a)     Can role-playing games help achieve a desired transformative goal? If so, what processes can help optimize transformative analog role-playing games to help achieve this goal?

b)     What impacts do analog role-playing games designed and facilitated for transformative goals have on designers, facilitators, and players?

 While reading this chapter, you might discover how many of the parts we cover are things you already do in your work as a game designer. One of our aims is to help you understand how you can leverage these already existing parts of your design process to gain insights that can be valuable to you as a designer in the future.

Author Biographies

Kjell Hedgard Hugaas, Uppsala University

Kjell Hedgard Hugaas is a Northern Norwegian game designer, organizer, writer, theorist, and trained actor. In particular, he is engaged within the Nordic larp tradition, where he has been active for a bit over two decades. For the last few years, he has explored the transformative potential of games, and has proposed specific intentional game design practices that facilitate transformative effects. As well as being a founding member of the Transformative Play Initiative, Hugaas has theorized how ideas impact players through the processes of memetic bleed, procedural bleed, and identity bleed. His work on bleed has so far culminated in his 2022 Master’s thesis in Game Design at Uppsala University, and he is planning to expand on this theoretical work in the future. In 2023, he completed a second thesis for UU on the impacts of larp on participants’ attitudes and anxieties around death. He works as a project assistant on EDGE, the Erasmus+ Cooperation Partnership ROCKET, and the Horizon Europe Larpocracy project through LARPifiers. Hugaas is the co-founder and CEO of the game studio and research company Evocative Games AB, where he currently works as a consultant, researcher, narrative designer, and writer, including for the Erasmus+ Dystolarp project

Joshua Juvrud, Department of Game Design, Uppsala University, Sweden, Uppsala University

Joshua Juvrud has a Ph.D. in Developmental Psychology and is an Associate Professor at Uppsala University. As a research psychologist, his work has focused on the ways that novel techniques in research (eye-tracking, pupil dilation, virtual reality) can be used to assess how children and adults perceive and interpret people, emotions, and actions. Josh focuses this research in two fields. In developmental psychology at the Child and Babylab in Uppsala, he seeks to understand how children learn about their world through social cognitive processes, such as play. In games research at the Games & Society Lab at the Department of Game Design in Visby, Gotland, his work examines the psychology of people, their actions, and emotions in game development, player engagement, learning, and immersion to understand better how different game players (with different personalities, traits, and experiences) interact with various game mechanisms and are, in turn, affected by game experiences.

Sarah Lynne Bowman, Uppsala University

Sarah Lynne Bowman is a scholar, game designer, and event organizer. She received her B.A. and M.A. from the University of Texas at Austin in Radio-Television- Film and her Ph.D. from the University of Texas at Dallas in Arts and Humanities. Bowman has taught in the Humanities, English, and Communication. Currently, she is an Associate Professor in Game Design at Uppsala University Campus Gotland. She formerly served as Coordinator for the Peace & Conflict Studies program at Austin Community College, where she teaches Humanities. Bowman is a founding member of the Transformative Play Initiative, who research analog role-playing games as vehicles for personal and social change. She co-edited The Wyrd Con Companion Book (2012-2015) and currently edits for the International Journal of Role-Playing and Nordiclarp.org. Bowman has co-organized several conferences, including Living Games (2014, 2016, 2018), Role-playing and Simulation and Education (2016, 2018), and the Transformative Play Initiative Seminar (2022). More information at sarahlynnebowman.com.

Josefin Westborg

Josefin Westborg is one of the world’s leading designers in edu-larps. She has a background in game design and pedagogy and is one of the founders of Lajvbyrån (previously LajvVerkstaden Väst). Josefin has worked as a research assistant and teacher at Uppsala University’s Department of Game Design where she was a founding member of the Transformative Play Initiative with focus on analog role-playing games. Westborg co-designed curriculum for Uppsala’s Master’s in Transformative Game Design and has worked as a teacher in its introductory courses, upon which EDGE is based. She has also been a teacher in game design at both Chalmers University of Technology and the University of Gothenburg. She recently published an article for the International Journal of Role-playing entitled “The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education.” In addition to EDGE, she also works as a project assistant in the Erasmus+ Cooperation Partnership ROCKET. Throughout her career Josefin has met thousands of students of all ages, and run and designed larps for them. She is passionate about designing for interaction, storytelling and learning. When she is not involved with games you will probably find her at the dance studio doing ballroom dance.

Guus Quinten van Tilborg

Guus van Tilborg is a Ph.D. student at Groningen University. Originally from the Netherlands, he recently graduated with a Master’s degree in Game Design from Uppsala University Campus Gotland. Guus received an M.A. in History (American Studies), an M.S. in Social-Cultural Anthropology at the University of Amsterdam, and a Bachelor’s degree in Anthropology at the University of Minnesota, Twin Cities. Besides his academic pursuits, Guus has been actively teaching in various settings, ranging from language tutoring college students to teaching immigrants civics and history. Throughout his career, the central theme has been “belongingness” and how to make people feel welcomed and accepted: a theme that also happens to be his main research interest. Guus is a volunteer with Erasmus+ EDGE.

Felipe García-Soriano, University of Alicante

Felipe García-Soriano is a sociologist from the University of Chile and a PhD candidate in Economy, Business and Society at the University of Alicante. He works primarily as a consultant and designer of non-formal learning experiences, with a focus on organizational development, civic engagement, and systems thinking through tabletop role-playing games (TTRPGs) and participatory methodologies.

Josephine Rydberg, Stockholm University of the Arts

 

Josephine Rydberg is a Ph.D. candidate at Stockholm University of the Arts (SKH). The research project Dramaturgy for Participatory Practices is explored using examples from larp and social VR. Her focus is on designing play for avatars and finding best practices for adapting larp designs to a virtual environment. Rydberg has held a position as a crossmedia developer for the County Council of Gävleborg (Region Gävleborg) since 2014, and has developed a number of innovative projects mixing storytelling and new technology. Current projects include: VR & World Heritage, Games Culture, and the Storytech conference. Rydberg has been a larper since the early ‘90s and was one of the founding members of Gothenberg’s first larp society. She holds an M.A. in Film & Theatre from the University of Sheffield and M.A.s in film production from the University of Gothenburg (Filmhögskolan, Göteborgs Universitet) and Stockholm Academy of the Arts (Dramatiska Institutet).

Published

June 11, 2026

Online ISSN

3035-7934

Print ISSN

3035-7594

How to Cite

(Ed.). (2026). Playtesting and Researching Role-playing Game Implementation. In Implementing Transformative Role-playing Games: Vol. Transformative Play Research Series, 2. Uppsala Scholarly Books. https://doi.org/10.33063/senyk169