Playtesting and Researching Role-playing Game Implementation
Synopsis
As we cover more generally in Chapter 7 of Transformative Role–Playing Game Design (2024), researching these games often takes two different main forms:
1. Researching the design, playtesting, iteration, and analysis of transformative role-playing games based on a theoretical framework; or
2. Researching the impacts of transformative game design on players.
With these in mind, this chapter aims at teaching you how to answer the following overall questions:
a) Can role-playing games help achieve a desired transformative goal? If so, what processes can help optimize transformative analog role-playing games to help achieve this goal?
b) What impacts do analog role-playing games designed and facilitated for transformative goals have on designers, facilitators, and players?
While reading this chapter, you might discover how many of the parts we cover are things you already do in your work as a game designer. One of our aims is to help you understand how you can leverage these already existing parts of your design process to gain insights that can be valuable to you as a designer in the future.
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