Chapter 3: Theory, Central Concepts, and Inspirational Materials

Authors

Sarah Lynne Bowman, ; Elektra Diakolambrianou, ; Simon Brind, ; Kjell Hedgard Hugaas, ; Josefin Westborg,

Synopsis

Correct author order: Elektra Diakolambrianou, Sarah Lynne Bowman, Simon Brind, Josefin Westborg, and Kjell Hedgard Hugaas

In this chapter, we highlight the many theories and concepts that have informed our theoretical framework and curriculum in transformative game design. Reflecting our interdisciplinary backgrounds, these theories arise from role-playing game studies, peace and conflict studies, psychology, social psychology, sociology, counseling, pedagogy, anthropology, and several other fields. Key concepts include bleed, alibi, RPGs as transformational containers, immersion, identity, transfer, ritual,
psychotherapeutic techniques, various interaction theories, and educational theories, among others.

Author Biographies

Kjell Hedgard Hugaas, Uppsala University

Kjell Hedgard Hugaas is a Northern Norwegian game designer, organizer, writer, theorist, and trained actor. In particular, he is engaged within the Nordic larp tradition, where he has been active for a bit over two decades. The last few years he has explored the transformative potential of games, and has proposed specific intentional game design practices that facilitate transformative effects. As well as being a founding
member of the Transformative Play Initiative, Hugaas has theorized how ideas impact players through the processes of memetic bleed, procedural bleed, and identity bleed. His work on bleed has so far culminated in his 2022 Master’s thesis in Game Design at Uppsala University, and he is planning to expand on this theoretical work in the future. In 2023, he completed a second thesis for UU on the impacts of larp on participants’ attitudes and anxieties around death. In addition to his project assistant work on EDGE and the Erasmus+ Cooperation Partnership ROCKET, he is the co-founder and CEO of the game studio and research company Evocative Games AB, where he currently works as a consultant, researcher, narrative designer, and writer.

Josefin Westborg, Uppsala University

Josefin Westborg is one of the world’s leading designers in edu-larps. She has a background in game design and pedagogy and is one of the founders of Lajvbyrån (previously LajvVerkstaden Väst). Josefin has worked as a research assistant and teacher at Uppsala University’s Department of Game Design where she was a founding member of the Transformative Play Initiative with focus on analog role-playing games. Westborg codesigned curriculum for Uppsala’s Master’s in Transformative Game Design and has worked as a teacher in its introductory courses, upon which EDGE is based. She has also been a teacher in game design at both Chalmers University of Technology and the University of Gothenburg. She recently published an article for the International Journal of Role-playing entitled “The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education.” In addition to EDGE, she also works as a project assistant in the Erasmus+ Cooperation Partnership ROCKET. Throughout her career Josefin has met thousands of students of all ages, and run and designed larps for them. She is passionate about designing for interaction, storytelling and learning. When she is not involved with games you will probably find her at the dance studio doing ballroom dance.

Published

January 24, 2025

Online ISSN

3035-7934

Print ISSN

3035-7594

How to Cite

(Ed.). (2025). Chapter 3: Theory, Central Concepts, and Inspirational Materials. In Transformative Role-playing Game Design: Vol. Transformative Play Research Series, 1 (pp. 80-139). Uppsala Scholarly Books. https://doi.org/10.33063/xjq2gm46