Chapter 5: Safety and Community Container Setting

Authors

Sarah Lynne Bowman, ; Elektra Diakolambrianou, ; Angie Bandhoesingh, ; Kjell Hedgard Hugaas, ; Josephine Baird, ; Josefin Westborg,

Synopsis

Correct author order: Sarah Lynne Bowman, Elektra Diakolambrianou, Josephine Baird, Angie Bandhoesingh, Josefin Westborg, Kjell Hedgard Hugaas

In this chapter, we emphasize topics related to establishing and maintaining psychological safety, as well as methods for community container setting, meaning ways in which to cultivate transformational communities around games. Topics include safety strategies before, during, and after games; working with specific populations; crisis management; and sensitive content and representation. In particular, we discuss politics, culture, gender, sexuality, race, and ethnicity, neurodiversity, and accessibility.

Author Biographies

Angie Bandhoesingh, Dragons' Nest

Angie Bandhoesingh (Antzela-Sita Bandhoesingh) is an educator and larp designer with extensive experience in non-formal education. She has an educator’s degree from the Literature, Philosophy and Psychology department of the National an  Kapodistrian University of Athens and has worked as a private tutor, a child animator, and a non-formal education facilitator since 2010. She has experience in youth work across multiple projects, including several in Erasmus+. Angie is a co-founder of the Dragons’ Nest nonprofit organization (formerly RPG4Kids), is the company manager, and is the educational content supervisor for extracurricular school activities for children aged 5-12. She also co-founded the LARPifiers non-profit organization, where she is an edu-larp designer and organizer, including having co-designed the grant-funded edu-larp Superhero Union. A larper since late 2015, she has been an organizer of local larps from 2016-2019. She has been exploring arts and crafts as a way of personal expression and informal learning activities. Her interest in non-formal education stems from a desire to transform formal education into a children-friendly, student-centric environment.

Kjell Hedgard Hugaas, Uppsala University

Kjell Hedgard Hugaas is a Northern Norwegian game designer, organizer, writer, theorist, and trained actor. In particular, he is engaged within the Nordic larp tradition, where he has been active for a bit over two decades. The last few years he has explored the transformative potential of games, and has proposed specific intentional game design practices that facilitate transformative effects. As well as being a founding
member of the Transformative Play Initiative, Hugaas has theorized how ideas impact players through the processes of memetic bleed, procedural bleed, and identity bleed. His work on bleed has so far culminated in his 2022 Master’s thesis in Game Design at Uppsala University, and he is planning to expand on this theoretical work in the future. In 2023, he completed a second thesis for UU on the impacts of larp on participants’ attitudes and anxieties around death. In addition to his project assistant work on EDGE and the Erasmus+ Cooperation Partnership ROCKET, he is the co-founder and CEO of the game studio and research company Evocative Games AB, where he currently works as a consultant, researcher, narrative designer, and writer.

Josephine Baird, Uppsala University

Josephine Baird is a lecturer at the Uppsala University’s Game Design Department and a Ph.D. candidate at Tampere University. She is a game designer and game design consultant, as well as a writer and visual artist. Her work often relates the intersection between games, identity, gender, and sexualities. Her research and recent publications present the theoretical and methodological basis for her thesis that role-playing games might provide a potent opportunity for people to explore their gender subjectivity in safer environments. Her current research will conclude with the design of a live action role-playing game that puts this theoretical work into practice. She is also an actor, public speaker, and co-host of the podcast It Is Complicated. More information can be found at https://josephinebaird.com/.

Josefin Westborg, Uppsala University

Josefin Westborg is one of the world’s leading designers in edu-larps. She has a background in game design and pedagogy and is one of the founders of Lajvbyrån (previously LajvVerkstaden Väst). Josefin has worked as a research assistant and teacher at Uppsala University’s Department of Game Design where she was a founding member of the Transformative Play Initiative with focus on analog role-playing games. Westborg codesigned curriculum for Uppsala’s Master’s in Transformative Game Design and has worked as a teacher in its introductory courses, upon which EDGE is based. She has also been a teacher in game design at both Chalmers University of Technology and the University of Gothenburg. She recently published an article for the International Journal of Role-playing entitled “The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education.” In addition to EDGE, she also works as a project assistant in the Erasmus+ Cooperation Partnership ROCKET. Throughout her career Josefin has met thousands of students of all ages, and run and designed larps for them. She is passionate about designing for interaction, storytelling and learning. When she is not involved with games you will probably find her at the dance studio doing ballroom dance.

Published

January 24, 2025

Online ISSN

3035-7934

Print ISSN

3035-7594

How to Cite

(Ed.). (2025). Chapter 5: Safety and Community Container Setting. In Transformative Role-playing Game Design: Vol. Transformative Play Research Series, 1 (pp. 180-222). Uppsala Scholarly Books. https://doi.org/10.33063/6tbcs669