Chapter 6: Myth, Symbolism, Ritual, Magic, Narrative, Culture, and Conflict

Authors

Sarah Lynne Bowman, ; Elektra Diakolambrianou, ; Simon Brind, ; Kjell Hedgard Hugaas, ; Alessandro Giovannucci, ; Guus Quinten van Tilborg, ; Josephine Baird,

Synopsis

Correct author order: Sarah Lynne Bowman, Simon Brind, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Guus Quinten van Tilborg, Josephine Baird, and Alessandro Giovannucci

This chapter highlights key concepts and techniques for transformative roleplaying game design. Working with myth, symbolism, and ritual are age-old practices that can deepen the role-playing experience and its impact. We explore narrative work and postmodern magic as methods for transforming the stories of our lives. We also discuss the many forms of culture within and around RPGs, as well working with conflict in scenarios related to politics, culture, gender, sexuality, race, and ethnicity. We close with thoughts around the use of RPGs to foster activism, advocacy, inclusion, and accessibility.

Author Biographies

Kjell Hedgard Hugaas, Uppsala University

Kjell Hedgard Hugaas is a Northern Norwegian game designer, organizer, writer, theorist, and trained actor. In particular, he is engaged within the Nordic larp tradition, where he has been active for a bit over two decades. The last few years he has explored the transformative potential of games, and has proposed specific intentional game design practices that facilitate transformative effects. As well as being a founding
member of the Transformative Play Initiative, Hugaas has theorized how ideas impact players through the processes of memetic bleed, procedural bleed, and identity bleed. His work on bleed has so far culminated in his 2022 Master’s thesis in Game Design at Uppsala University, and he is planning to expand on this theoretical work in the future. In 2023, he completed a second thesis for UU on the impacts of larp on participants’ attitudes and anxieties around death. In addition to his project assistant work on EDGE and the Erasmus+ Cooperation Partnership ROCKET, he is the co-founder and CEO of the game studio and research company Evocative Games AB, where he currently works as a consultant, researcher, narrative designer, and writer.

Alessandro Giovannucci, Chaos League, University of Teramo, University of Chieti

Alessandro Giovannucci is an award-winning game designer and theorist working in the field of larp and immersive experience. He co-founded the larp collective Chaos League in 1992 and wrote the manifesto “Southern Way – New Italian Larp.” His work focuses on political and social topics, experienced through the participatory nature of larp. He has worked on different formats and styles of games, going from small ones (First They Came) to some of the bigger and most successful international larps (Sahara Expedition, Miskatonic University). Very active in the field of online larp, he designed games and organised several online festivals in the last years including the International Larp Festival. Alessandro is also regularly invited to host talks, larp design workshops and seminars all over Europe and their games are hosted in some of the most important festivals. Has already participated, both as a partner and leader, in European funded projects related to larp, civil rights and education. Alessandro is also a music teacher at the University of Teramo and University of Chieti, researching the relationship between materialism and storytelling in the arts.

Guus Quinten van Tilborg, Groningen University

Guus van Tilborg is a Ph.D. student at Groningen University. Originally from the Netherlands, he recently graduated with a Master’s degree in Game Design from Uppsala University Campus Gotland. Guus received an M.A. in History (American Studies), an M.S. in Social-Cultural Anthropology at the University of Amsterdam, and a Bachelor’s degree in Anthropology at the University of Minnesota, Twin Cities. Besides his academic pursuits, Guus has been actively teaching in various settings, ranging from language tutoring college students to teaching immigrants civics and history. Throughout his career, the central theme has been “belongingness” and how to make people feel welcomed and accepted: a theme that also happens to be his main research interest. Guus is a volunteer with Erasmus+ EDGE.

Josephine Baird, Uppsala University

Josephine Baird is a lecturer at the Uppsala University’s Game Design Department and a Ph.D. candidate at Tampere University. She is a game designer and game design consultant, as well as a writer and visual artist. Her work often relates the intersection between games, identity, gender, and sexualities. Her research and recent publications present the theoretical and methodological basis for her thesis that role-playing games might provide a potent opportunity for people to explore their gender subjectivity in safer environments. Her current research will conclude with the design of a live action role-playing game that puts this theoretical work into practice. She is also an actor, public speaker, and co-host of the podcast It Is Complicated. More information can be found at https://josephinebaird.com/.

Published

January 24, 2025

Online ISSN

3035-7934

Print ISSN

3035-7594

How to Cite

(Ed.). (2025). Chapter 6: Myth, Symbolism, Ritual, Magic, Narrative, Culture, and Conflict. In Transformative Role-playing Game Design: Vol. Transformative Play Research Series, 1 (pp. 223-263). Uppsala Scholarly Books. https://doi.org/10.33063/rvqvwj90